This example digs back into knowledge acquired in my early career before I found a way to focus on music technology. I was doing a lot of computer graphics - plotting libraries, GUIs, cad tools and so on. These were the early days when the core concepts had been worked out and companies like SGI were just starting (we had one of their first machines to play with in my university).
The idea of this patch is to use OSC packets to describe objects, mostly platonic solids, organize them into a display list and hand them off to openGL to render via their Jitter interface. You can think of these objects as signals-functions of time. Their properties are computed from an incoming "time" variable. This point of view is a rich way to handle compositional challenges and mirrors the time machines we did in OSW and CAST.
The example code provided with the library uses the Arduino Tone library to sound pitches according to which pins are touched.
Notice that each call to the fast touch library implements a cycle of a relaxation oscillator.
I am indebted to Alice Giordani for exemplifying use of the library so well in this dreamcatcher:
"I have recently completed building an electronic model of the 'growth net' principle and will now give a brief outline of its method of operation."
"What I described earlier as a common boundary now takes of the form of a moist fibre of cotton yarn connecting each input to the control grid of a pentode"
"The use of moist cotton fibre for storage has considerably reduced the size of the machine from the original plan which was to use condenser storage. By application of a hygroscopic agent such glycerin to the fibre the memory time of the machine can be controlled".