<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Schmeder, Andrew</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Best Practices for Open Sound Control</style></title><secondary-title><style face="normal" font="default" size="100%">Linux Audio Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2010</style></year></dates><pub-location><style face="normal" font="default" size="100%">Utrecht, NL</style></pub-location><abstract><style face="normal" font="default" size="100%">The structure of the Open Sound Control (OSC) content format is introduced with historical context. The needs for temporal synchronization and dynamic range of audio control data are described in terms of accuracy, precision, bit-depth, bit-rate, and sampling frequency. Specic details are given for the case of instrumental gesture control, spatial audio control and synthesis algorithm control. The consideration of various transport mechanisms used with OSC is discussed for datagram, serial and isochronous modes. A summary of design approaches for describing audio control data is shown, and the case is argued that multi-layered information-rich representations that support multiple strategies for describing semantic structure are necessary.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">MacCallum, John</style></author><author><style face="normal" font="default" size="100%">Schmeder, Andy</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Visualizations and Interaction Strategies for Hybridization Interfaces</style></title><secondary-title><style face="normal" font="default" size="100%">New Instruments for Musical Expression</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2010</style></year></dates><urls><related-urls><url><style face="normal" font="default" size="100%">http://www.adrianfreed.com/sites/default/files/rbfi.pdf</style></url></related-urls></urls><pub-location><style face="normal" font="default" size="100%">Sydney, Australia</style></pub-location><abstract><style face="normal" font="default" size="100%">We present two complementary approaches for the visualization and interaction of dimensionally reduced data sets using hybridization interfaces. Our implementations privilege syncretic systems allowing one to explore combinations (hybrids) of disparate elements of a data set through their placement in a 2-D space. The first approach allows for the placement of data points anywhere on the plane according to an anticipated performance strategy. The contribution (weight) of each data point varies according to a power function of the distance from the control cursor. The second approach uses constrained vertex colored triangulations of manifolds with labels placed at the vertices of triangular tiles. Weights are computed by barycentric projection of the control cursor position.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Schmeder, Andrew</style></author><author><style face="normal" font="default" size="100%">Wright, Matthew</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Campion, Edmund</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">CNMAT Information Infrastructure</style></title><secondary-title><style face="normal" font="default" size="100%">ICMC 2007</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2007</style></year><pub-dates><date><style  face="normal" font="default" size="100%">27/09/2007</style></date></pub-dates></dates><publisher><style face="normal" font="default" size="100%">ICMA</style></publisher><pub-location><style face="normal" font="default" size="100%">Copenhagen, Denmark</style></pub-location><volume><style face="normal" font="default" size="100%">1</style></volume><pages><style face="normal" font="default" size="100%">325-328</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">We describe the new unified information infrastructure  CNMAT uses for organizing and publishing its music  production, teaching, research and development and  administrative activities with a focus on integration of  collaboration, semantic web, and version control  technologies.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Wessel, David</style></author><author><style face="normal" font="default" size="100%">Rimas Avizienis</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Wright, Matthew</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">A Force Sensitive Multi-touch Array Supporting Multiple 2-D Musical Control Structures</style></title><secondary-title><style face="normal" font="default" size="100%">New Interfaces for Musical Expression</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Pressure and force sensing, High-resolution gestural signals, Touchpad, VersaPad.</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2007</style></year><pub-dates><date><style  face="normal" font="default" size="100%">07/06/2007</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://portal.acm.org/citation.cfm?id=1279740.1279745</style></url></web-urls></urls><pub-location><style face="normal" font="default" size="100%">New York</style></pub-location><pages><style face="normal" font="default" size="100%">41-45</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">We describe the design, implementation, and evaluation with real musical use of a force sensitive multi-touch array of touchpads.  Each of the touchpads supports a three dimensional representation of musical material: two spatial dimensions plus a force measurement we typically use to control dynamics.  Our system uses 24 pads laid out in a ?brick wall? style array that fits nicely under the two hands.  We emphasize the treatment of gestures as sub-sampled audio signals.  This tight coupling of gesture with audio provides for a high degree of control intimacy.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Uitti, Frances-Marie</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author><author><style face="normal" font="default" size="100%">Zbyszynski, Michael</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Augmenting the Cello</style></title><secondary-title><style face="normal" font="default" size="100%">International Conference on New Interfaces for Musical Expression</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2006</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/augmenting_cello</style></url></web-urls></urls><pub-location><style face="normal" font="default" size="100%">Paris, France</style></pub-location><pages><style face="normal" font="default" size="100%">409-413</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">Software and hardware enhancements to an electric 6-string cello are described with a focus on a new mechanical tuning device, a novel rotary sensor for bow interaction and control strategies to leverage a suite of polyphonic sound processing effects.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Rimas Avizienis</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Kassakian, Peter</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">A Compact 120 Independent Element Spherical Loudspeaker Array with Programmable Radiation Patterns</style></title><secondary-title><style face="normal" font="default" size="100%">Audio Engineering Society 120th Convention</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2006</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/compact_120_independent_element_spherical_loudspeaker_array_programmable_radiation_patterns</style></url></web-urls></urls><pub-location><style face="normal" font="default" size="100%">Paris, France</style></pub-location><pages><style face="normal" font="default" size="100%">Convention Paper No. 6783</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">We describe the geometric and engineering design challenges that were overcome to create a new compact, 10-inch diameter spherical loudspeaker array with integrated class-D amplifiers and a 120 independent channel digital audio interface using Gigabit Ethernet.  A special hybrid geometry is used that combines the maximal symmetry of a triangular-faceted icosahedron with the compact planar packing of 6 circles on an equilateral triangle (&quot;billiard ball packing&quot;). Six custom 1.25inch drivers developed by Meyer Sound Labs are mounted on each of 20 aluminum triangular circuit boards. Class D amplifiers for the six speakers are mounted on the other side of each board. Two pentagonal circuit boards in the icosahedron employ Xilinx Spartan 3E FPGA's to demultiplex digital audio signals from incoming Gigabit Ethernet packets and process them before feeding the class-D modulators. Processing includes scaling, delaying, filtering and limiting.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Rimas Avizienis</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Suzuki, Takahiko</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Scalable Connectivity Processor for Computer Music Performance Systems</style></title><secondary-title><style face="normal" font="default" size="100%">International Computer Music Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2000</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/scalable_connectivity_processor_computer_music_performance_systems</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">International Computer Music Association</style></publisher><pub-location><style face="normal" font="default" size="100%">Berlin, Germany</style></pub-location><pages><style face="normal" font="default" size="100%">523-526</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">Standard laptop computers are now capable of sizeable quantities of sound synthesis and sound processing, but low-latency, high quality, multichannel audio I/O has not been possible without a cumbersome external card cage.  CNMAT has developed a solution using the ubiquitous 100BaseT Ethernet that supports up to 10 channels of 24-bit audio, 64 channels of sample-synchronous control-rate gesture data, and 4 precisely time-stamped MIDI I/O streams. Latency measurements show that we can get signals into and back out of Max/MSP in under 7 milliseconds.   The central component in the device is a field programmable gate array (FPGA).   In addition to providing a variety of computer interface capabilities, the device can function as a cross-coder for a variety of protocols including GMICS.  This paper outlines the motivation, design, and implementation of the connectivity processor.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Wright, Matthew</style></author><author><style face="normal" font="default" size="100%">Chaudhary, Amar</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Khoury, Sami</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author><author><style face="normal" font="default" size="100%">Momeni, Ali</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">An XML-based SDIF Stream Relationships Language</style></title><secondary-title><style face="normal" font="default" size="100%">International Computer Music Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2000</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/xml_based_sdif_stream_relationships_language</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">International Computer Music Association</style></publisher><pub-location><style face="normal" font="default" size="100%">Berlin, Germany</style></pub-location><pages><style face="normal" font="default" size="100%">186-189</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">We introduce the SDIF Stream Relationships Language (?SDIF-SRL?), a formal language for describing the relationships among streams in an SDIF file.  SDIF-SRL is based on XML, the ?Extensible Markup Language,? an emerging standard for data modeling and representation.  We describe the structure of SRL and its use in several applications.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Hodes, Todd</style></author><author><style face="normal" font="default" size="100%">Hauser, J.</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Wawrzynek, John</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">A Fixed-Point Recursive Digital Oscillator for Additive Synthesis of Audio</style></title><secondary-title><style face="normal" font="default" size="100%">IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP)</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1999</style></year><pub-dates><date><style  face="normal" font="default" size="100%">1999/03/01</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/fixed_point_recursive_digital_oscillator_additive_synthesis_audio</style></url></web-urls></urls><pub-location><style face="normal" font="default" size="100%">Phoenix, AZ</style></pub-location><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">This paper summarizes our work adapting a recursive digital resonator for use on sixteen-bit fixed-point hardware. Our modified oscillator is a two-pole filter that maintains frequency precision at a cost of two additional operations per filter sample. The new filter?s error properties are expressly matched to use in the range of frequencies relevant to additive synthesis of digital audio and sinusoidal modeling of speech in order to minimize the additional computational overhead. We present the algorithm, an error analysis, a performance analysis, and measurements of an implementation on a fixed-point vector microprocessor system.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>5</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Chaudhary, Amar</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Exploiting Parallelism in Real-Time Music and Audio Applications</style></title></titles><dates><year><style  face="normal" font="default" size="100%">1999</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.springerlink.com/content/81314334t1w10x48/</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Springer Berlin</style></publisher><pub-location><style face="normal" font="default" size="100%">Heidelberg</style></pub-location><pages><style face="normal" font="default" size="100%">49-54</style></pages><isbn><style face="normal" font="default" size="100%">978-3-540-66818-3</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">We introduce a scalable, extensible object-oriented system developed primarily for signal processing and synthesis for musical and multimedia applications. The main performance issue with these applications concerns functions of discrete-time. Novel techniques exploit fine-grain parallelism in the calculation of these functions to allow users to express them at a high-level in C++. New scheduling strategies are used to exploit symmetric multiprocessors with emphasis on special hard real-time constraints.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Wright, Matthew</style></author><author><style face="normal" font="default" size="100%">Chaudhary, Amar</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Khoury, Sami</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Audio Applications of the Sound Description Interchange Format Standard</style></title><secondary-title><style face="normal" font="default" size="100%">Audio Engineering Society 107th Convention</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1999</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/audio_applications_sound_description_interchange_format_standard</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Audio Engineering Society</style></publisher><pages><style face="normal" font="default" size="100%">preprint #5032</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">The Sound Description Interchange Format (SDIF) is a recently established standard for the interchange of a variety of sound descriptions including spectral, time-domain, and higher-level models.  SDIF consists of a specified data format framework and an extensible set of standard sound descriptions and their official representations. We begin with the history and goals of SDIF, followed by the specification of the data format and the standard sound descriptions.  Then we describe some current applications of SDIF and conclude with a look at the future of SDIF.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Kaup, Arnold</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Khoury, Sami</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Volumetric Modeling of Acoustic Fields for Musical Sound Design in a New Sound Spatialization Theatre</style></title><secondary-title><style face="normal" font="default" size="100%">International Computer Music Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1999</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/volumetric_modeling_acoustic_fields_musical_sound_design_new_sound_spatialization_theatre</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">International Computer Music Association</style></publisher><pub-location><style face="normal" font="default" size="100%">Beijing, China</style></pub-location><pages><style face="normal" font="default" size="100%">488-491</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">A new tool for real-time visualization of acoustic sound fields has been developed for CNMATs sound spatialization theatre. Unique features of the theatre and the acoustic and volumetric modeling software are described.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Chaudhary, Amar</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Khoury, Sami</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">A 3D Graphical User Interface for Resonance Modeling</style></title><secondary-title><style face="normal" font="default" size="100%">International Computer Music Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1998</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/3d_graphical_user_interface_resonance_modeling</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">International Computer Music Association</style></publisher><pub-location><style face="normal" font="default" size="100%">Ann Arbor, Michigan</style></pub-location><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">Resonance models describe a wide variety of musical sounds using perceptually-meaningful parameters.  The compact representation of resonance models allows efficient storage, modification and real-time implementation. Widespread adoption of resonance models has been hampered by the lack of specialized tools to display and manipulate them.  We demonstrate here a novel 3D editor designed for musicians, composers and sound designers to manipulate sounds described by resonance models.   Visualization and modification of resonance parameters is based on familiar metaphors from the physical world.  The editor is a component of OpenSoundEdit, a portable sound-editing framework.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Communication of Musical Gesture using the AES/EBU Digital Audio Standard</style></title><secondary-title><style face="normal" font="default" size="100%">International Computer Music Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1998</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/communication_musical_gesture_using_aes_ebu_digital_audio_standard</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">International Computer Music Association</style></publisher><pub-location><style face="normal" font="default" size="100%">Ann Arbor, Michigan</style></pub-location><pages><style face="normal" font="default" size="100%">220-223</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">We have adapted the AES/EBU digital audio standard to the coding and transmission of transduced gestures. We discuss the advantages of the AES/EBU standard over MIDI and other candidate methods and describe alternative mappings of gestural data to the audio streams of the AES/EBU protocol. We conclude with a description of a reactive glove system and a continuous position-sensing keyboard controller using AES/EBU communications.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Wright, Matthew</style></author><author><style face="normal" font="default" size="100%">Chaudhary, Amar</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author><author><style face="normal" font="default" size="100%">Rodet, Xavier</style></author><author><style face="normal" font="default" size="100%">Virolle, Dominique</style></author><author><style face="normal" font="default" size="100%">Woehrmann, Rolf</style></author><author><style face="normal" font="default" size="100%">Serra, Xavier</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">New Applications of the Sound Description Interchange Format</style></title><secondary-title><style face="normal" font="default" size="100%">International Computer Music Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1998</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/new_applications_sound_description_interchange_format</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">International Computer Music Association</style></publisher><pub-location><style face="normal" font="default" size="100%">Ann Arbor, Michigan</style></pub-location><pages><style face="normal" font="default" size="100%">276-279</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">The Sound Description Interchange Format (SDIF) is a recently adopted standard that can store a variety of sound representations including spectral, time domain, and higher-level models. SDIF consists of a specified data format and a set of standard sound descriptions and their official representation. SDIF is flexible in that new sound descriptions can be represented, and new kinds of data can be added to existing sound descriptions, facilitating innovation and research. This paper describes the goals and design of SDIF and its standard frame types, followed by a review of recent SDIF work at CNMAT, IRCAM, and IUA.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Khoury, Sami</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Volumetric Modeling of Acoustic Fields in CNMAT's Sound Spatialization Theatre</style></title><secondary-title><style face="normal" font="default" size="100%">Audio Engineering Society 104th Convention</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1998</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/volumetric_modeling_acoustic_fields_cnmats_sound_spatialization_theatre</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Audio Engineering Society</style></publisher><pub-location><style face="normal" font="default" size="100%">San Francisco, CA</style></pub-location><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">A new tool for real-time visualization of acoustic sound fields has been developed for a new sound spatialization theatre. Unique features of the theatre and the acoustic and volumetric modeling software are described.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Khoury, Sami</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Volumetric Visualization of Acoustic Fields in CNMAT's Sound Spatialization Theatre</style></title><secondary-title><style face="normal" font="default" size="100%">Institute of Electrical and Electronics Engineers Visualization 98</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1998</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/volumetric_visualization_acoustic_fields_cnmats_sound_spatialization_theatre</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Institute of Electrical and Electronics Engineers</style></publisher><pub-location><style face="normal" font="default" size="100%">Research Triangle Park, NC</style></pub-location><pages><style face="normal" font="default" size="100%">439-442&amp;562</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">A new tool for real-time visualization of acoustic sound fields has been developed for a new sound spatialization theatre. The theatre is described and several applications of the acoustic and volumetric modeling software are presented.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Wright, Matthew</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">New Musical Control Structures from Standard Gestural Controllers</style></title><secondary-title><style face="normal" font="default" size="100%">International Computer Music Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1997</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/new_musical_control_structures_standard_gestural_controllers</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">International Computer Music Association</style></publisher><pub-location><style face="normal" font="default" size="100%">Thessaloniki, Hellas</style></pub-location><pages><style face="normal" font="default" size="100%">387-390</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">We have adapted a digitizing tablet as a musical gestural controller. We characteristize the device in terms of the data it outputs, the resolution of that data, and temporal behavior. We define a powerful, high-level model for mapping tablet data to musical control information and conclude with a list of example applications.</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Goldstein, Mark</style></author><author><style face="normal" font="default" size="100%">Goodwin, Michael</style></author><author><style face="normal" font="default" size="100%">Lee, Michael</style></author><author><style face="normal" font="default" size="100%">McMillen, Keith</style></author><author><style face="normal" font="default" size="100%">Rodet, Xavier</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author><author><style face="normal" font="default" size="100%">Wright, Matthew</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Real-Time Additive Synthesis Controlled by a Mixture of Neural-Networks and Direct Manipulation of Physical and Perceptual Attributes</style></title><secondary-title><style face="normal" font="default" size="100%">International Computer Music Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1994</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/real_time_additive_synthesis_controlled_mixture_neural_networks_and_direct_manipulation_physical_and</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">International Computer Music Association</style></publisher><pub-location><style face="normal" font="default" size="100%">Aarhus, Denmark</style></pub-location><pages><style face="normal" font="default" size="100%">362-363</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><notes><style face="normal" font="default" size="100%">Only abstract and references appear in proceedings.  &quot;(This paper will be provided as addenda upon receipt.  (editor))&quot;</style></notes></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Lee, Michael</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Neural networks for simultaneous classification and parameter estimation in musical instrument control</style></title><secondary-title><style face="normal" font="default" size="100%">Adaptive and Learning Systems</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">Proceedings of the SPIE - The International Society for Optical Engineering</style></tertiary-title></titles><dates><year><style  face="normal" font="default" size="100%">1992</style></year><pub-dates><date><style  face="normal" font="default" size="100%">1992/04/16</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/neural_networks_simultaneous_classification_and_parameter_estimation_musical_instrument_control</style></url></web-urls></urls><pub-location><style face="normal" font="default" size="100%">Orlando, FL, USA</style></pub-location><volume><style face="normal" font="default" size="100%">1706</style></volume><pages><style face="normal" font="default" size="100%">244-55</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">Presents tools for prototyping adaptive user interfaces in the context of real-time musical instrument control. Characteristics of most human communication is the simultaneous use of classified events and estimated parameters. We have integrated a neural network object into the MAX language to explore adaptive user interfaces that considers these facets of human communication. By placing the neural processing in the context of a flexible real-time musical programming environment, we can rapidly prototype experiments on applications of adaptive interfaces and learning systems to musical problems. We have trained networks to recognize gestures from a Mathews ratio baton, Nintendo Power Glove, and MIDI keyboard gestural input devices. We discuss network architectures, low-level features extracted for the networks to operate on, training methods and musical applications of adaptive techniques</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author><author><style face="normal" font="default" size="100%">Zicarelli, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">MAX Objects for Media Integration</style></title><secondary-title><style face="normal" font="default" size="100%">International Computer Music Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1991</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/max_objects_media_integration</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">International Computer Music Association</style></publisher><pub-location><style face="normal" font="default" size="100%">McGill University</style></pub-location><pages><style face="normal" font="default" size="100%">397-400</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">Introduces new MAX objects created in C with the MAX externals interface. Design issues and applications for musicians and multimedia artists are reviewed. (authors)</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Lee, Michael</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Wessel, David</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Real-Time Neural Network Processing of Gestural and Acoustic Signals</style></title><secondary-title><style face="normal" font="default" size="100%">17th International Computer Music Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1991</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/real_time_neural_network_processing_gestural_and_acoustic_signals</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">International Computer Music Association</style></publisher><pub-location><style face="normal" font="default" size="100%">Montreal</style></pub-location><pages><style face="normal" font="default" size="100%">277-280</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">A new object added to the MAX language facilitates neural computations. It makes MAX an ideal environment for rapid experiments in the application of adaptive techniques to musical problems. Networks in MAX were programmed to recognize gestures from a MIDI keyboard, a Zeta MIDI guitar, a radio drum, and Lightning. In one experiment, a network issued messages to synchronize MIDI guitar motives with images from a HyperMedia work. Configurations and musical applications of the networks are also discussed. (authors)</style></abstract></record><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Wessel, David</style></author><author><style face="normal" font="default" size="100%">Felciano, Richard</style></author><author><style face="normal" font="default" size="100%">Freed, Adrian</style></author><author><style face="normal" font="default" size="100%">Wawrzynek, John</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">The Center for New Music and Audio Technologies: Studio Report 1989</style></title><secondary-title><style face="normal" font="default" size="100%">International Computer Music Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">1989</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://cnmat.berkeley.edu/publication/center_new_music_and_audio_technologies_cnmat_studio_report</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">International Computer Music Association</style></publisher><pub-location><style face="normal" font="default" size="100%">San Francisco</style></pub-location><pages><style face="normal" font="default" size="100%">336-339</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">The University of California at Berkeley has established a new facility for music research, composition, performance, and education. The Center for New Music and Audio Technologies, CNMAT, provides a common ground for music and audio related research activities in the departments of music, electrical engineering and computer sciences (EECS), psychology, linguistics, and architecture. The facility will provide an environment consisting of music and audio workstations, acoustically isolated studios, and an experimental performance space. CNMAT specific projects include computer architectures for sound synthesis and processing, research on music perception and cognition, the development of new media resources for music scholarship and education, and the development of software and controllers for live performance computer music. (author)</style></abstract></record></records></xml>
