@conference {147, title = {An Open Architecture for Real-Time Audio Processing Software}, booktitle = {Audio Engineering Society 107th Convention,}, year = {1999}, pages = {preprint $\#$5031}, publisher = {Audio Engineering Society}, organization = {Audio Engineering Society}, address = {New York, NY}, abstract = {OSW, or "Open Sound World," allows development of audio applications using patching, C++, high-level specifications and scripting. In OSW, components called "transforms" are dynamically configured into larger units called "patches." New components can be expressed using familiar mathematical definitions without deep knowledge of C++. High-level specifications of transforms are created using the "Externalizer," and are compiled and loaded into a running OSW environment. The data used by transforms can have any valid C++ type. OSW uses a reactive real-time scheduler that safely and efficiently handles multiple processors, time sources and synchronous data flows.}, keywords = {OSW, Open Sound World, Music Programming Language, Data Flow, Visual Programming}, url = {http://cnmat.berkeley.edu/publication/open_architecture_real_time_audio_processing_software}, author = {Chaudhary, Amar and Freed, Adrian and Wright, Matthew} }